This dialog will display all the textures in the libraries that you have installed.
- Click to any image in the Stamp Tab to use as a Stamp.
- Click on any image in the Stencil Tab to use as a Stencil.
- Right Click on any image to set as a Stamp or Stencil.
Can be used with Sculpting tools and the 4D Paint brushes for setting stamps and stencils.
Full documentation can be found here.
- Set a Stamps folder
- Set a Stencils folder
- Choose to parse the C4D Content Browser Libraries
- Choose to parse all your User Libraries>
Content Browser, Stamps and Stencils
The content browser, stamp and stencil tabs have been designed to allow you to easily set stencils and stamps for both sculpting and painting. You can also drag the textures and apply them anywhere in C4D that accepts images.
Drag and Drop
You can drag and drop the images on to any texture link on a material, or directly into the Material View window to copy it to a specific body paint layer.
Use as Stamps and Stencils
- Click to any image in the Stamp Tab to use as a Stamp on the currently selected paint or sculpting brush.
- Click on any image in the Stencil Tab to use as a Stencil on the currently selected paint or sculpting brush
- Right click menu on any image and choose to use as a Stemp or Stencil. Works when you have a Sculpting or Painting brush active.
- View all the images and textures in all the Standard Libraries that ship with Cinema 4D.
- Two custom tabs that you can use to put in your own stencils and stamps. For images to appear in these tabs you simply add the folder where these are located to the 4D Publish Preferences.
- Click to any image in the Stamp Tab to use as a Stamp. If you have a sculpting brush active then this will set the Stamp on that sculpt brush.
- Click to any image in the Stencil Tab to use as a Stencil. If you have a sculpting brush active then this will set the Stencil on that sculpt brush.
- Double Click to open the image in the Picture Viewer.
- Right Click and choose “Use as Stamp” or “Use as Stencil”. This will set the stencil or stamp on your current sculpt brush or paint brush.
- Drag and Drop onto a Material on the Material View to fill the currently active Layer, on that material, with the texture.
- Drag and Drop into the BP Texture Viewer to open as a texture.
- Drag and Drop into the BP Material tab to create a new material with this texture in its color channel.