Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Thaircollider

Thaircollider

Attributes

  • ENGLISH NAME : Collider
  • NAME : Thaircollider
  • INCLUDE : Tbase
  • PATH : hair/description/thaircollider.res
  • PLUGIN : hair
  • MAXON online help (may not exist): THAIRCOLLIDER

Elements

ID UI Name Type Parameters Cycle
HAIR_COLLIDER_COLLISIONS Collisions BOOL  
HAIR_COLLIDER_FRICTION Friction REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
HAIR_COLLIDER_BOUNCE Bounce REAL
UNIT PERCENT
MIN 0.0
HAIR_COLLIDER_FORCES Forces BOOL  
HAIR_COLLIDER_FORCES_OBJECTS_RADIUS Radius REAL
UNIT METER
MIN 0.0
HAIR_COLLIDER_FORCE_STRENGTH Strength REAL  
HAIR_COLLIDER_FORCES_OBJECTS_MAXSTRENGTH MaxStrength REAL  
HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF Falloff LONG  
HAIR_COLLIDER_FORCES_FALLOFF_CONSTANT Constant
HAIR_COLLIDER_FORCES_FALLOFF_LINEAR Linear
HAIR_COLLIDER_FORCES_FALLOFF_SQUARE Square
HAIR_COLLIDER_FORCES_FALLOFF_CUBIC Cubic
HAIR_COLLIDER_FORCES_FALLOFF_CUSTOM Custom
HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF_SPLINE Custom SPLINE  
HAIR_COLLIDER_LINK Restrict LINK  
HAIR_COLLIDER_FORCE_STRENGTH_LINK Strength LINK  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    tag = obj.MakeTag(c4d.Thaircollider)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    tag[c4d.HAIR_COLLIDER_COLLISIONS] = True
    tag[c4d.HAIR_COLLIDER_FRICTION] = 0.1
    tag[c4d.HAIR_COLLIDER_BOUNCE] = 0.1
    tag[c4d.HAIR_COLLIDER_FORCES] = True
    tag[c4d.HAIR_COLLIDER_FORCES_OBJECTS_RADIUS] = 0.1
    tag[c4d.HAIR_COLLIDER_FORCE_STRENGTH] = 0.1
    tag[c4d.HAIR_COLLIDER_FORCES_OBJECTS_MAXSTRENGTH] = 0.1
    tag[c4d.HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF] = c4d.HAIR_COLLIDER_FORCES_FALLOFF_CONSTANT
    
    #Second way, using the base container.
    bc = tag.GetDataInstance()
    bc.SetBool(c4d.HAIR_COLLIDER_COLLISIONS,True)
    bc.SetFloat(c4d.HAIR_COLLIDER_FRICTION,0.1)
    bc.SetFloat(c4d.HAIR_COLLIDER_BOUNCE,0.1)
    bc.SetBool(c4d.HAIR_COLLIDER_FORCES,True)
    bc.SetFloat(c4d.HAIR_COLLIDER_FORCES_OBJECTS_RADIUS,0.1)
    bc.SetFloat(c4d.HAIR_COLLIDER_FORCE_STRENGTH,0.1)
    bc.SetFloat(c4d.HAIR_COLLIDER_FORCES_OBJECTS_MAXSTRENGTH,0.1)
    bc.SetInt32(c4d.HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF,c4d.HAIR_COLLIDER_FORCES_FALLOFF_CONSTANT)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../hair/description/thaircollider.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDOTYPE_NEW,pObject);
    pDoc->EndUndo();
    pDoc->StartUndo();
    BaseTag *pTag = pObject->MakeTag(Thaircollider);
    pDoc->AddUndo(UNDOTYPE_NEW,pTag);
    pDoc->EndUndo();
    pObject->Message(MSG_UPDATE);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pTag->SetParameter(DescID(HAIR_COLLIDER_COLLISIONS),GeData(true),flags);
    pTag->SetParameter(DescID(HAIR_COLLIDER_FRICTION),GeData(0.1),flags);
    pTag->SetParameter(DescID(HAIR_COLLIDER_BOUNCE),GeData(0.1),flags);
    pTag->SetParameter(DescID(HAIR_COLLIDER_FORCES),GeData(true),flags);
    pTag->SetParameter(DescID(HAIR_COLLIDER_FORCES_OBJECTS_RADIUS),GeData(0.1),flags);
    pTag->SetParameter(DescID(HAIR_COLLIDER_FORCE_STRENGTH),GeData(0.1),flags);
    pTag->SetParameter(DescID(HAIR_COLLIDER_FORCES_OBJECTS_MAXSTRENGTH),GeData(0.1),flags);
    pTag->SetParameter(DescID(HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF),GeData(HAIR_COLLIDER_FORCES_FALLOFF_CONSTANT),flags);
    pTag->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pTag->GetDataInstance();
    bc->SetBool(HAIR_COLLIDER_COLLISIONS,true);
    bc->SetFloat(HAIR_COLLIDER_FRICTION,0.1);
    bc->SetFloat(HAIR_COLLIDER_BOUNCE,0.1);
    bc->SetBool(HAIR_COLLIDER_FORCES,true);
    bc->SetFloat(HAIR_COLLIDER_FORCES_OBJECTS_RADIUS,0.1);
    bc->SetFloat(HAIR_COLLIDER_FORCE_STRENGTH,0.1);
    bc->SetFloat(HAIR_COLLIDER_FORCES_OBJECTS_MAXSTRENGTH,0.1);
    bc->SetInt32(HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF,HAIR_COLLIDER_FORCES_FALLOFF_CONSTANT);
    pTag->Message(MSG_UPDATE);                                                      
}