Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Ommorph

Ommorph

Attributes

  • ENGLISH NAME : X-ParticlesMorphModifier
  • NAME : Ommorph
  • INCLUDE : Obase
  • PATH : res/description/ommorph.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OMMORPH

Elements

ID UI Name Type Parameters Cycle
XMMO_MORPH_ENABLED Enabled BOOL  
XMMO_MORPH_MODE Mode LONG  
MORPH_MODE_INDEP Independent
MORPH_MODE_ACTION Action-Controlled
XMMO_MORPH_OPERATION Operation LONG  
MORPH_OP_DELTA ChangeValueOverTime
MORPH_OP_ABSOLUTE SetValue
XMMO_MORPH_DELTA RateofChange REAL
UNIT PERCENT
MIN -100.0
MAX 100.0
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XMMO_MORPH_ABSOLUTE MorphValue REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XMMO_MORPH_TARGET_THRESHOLD Threshold REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XMMO_MORPH_TARGET_CHANGE ChangeMorphTarget BOOL  
XMMO_MORPH_TARGET_INDEX MorphTargetIndex LONG
MIN 1
MINSLIDER 1
MAXSLIDER 20
CUSTOMGUI LONGSLIDER
XMMO_MORPH_COMPLETE_SWITCHGEN SwitchGeneratortoMorphTarget BOOL  
XMMO_MORPH_MAX MorphMaximum REAL
UNIT PERCENT
STEP 1.0
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XMMO_MORPH_MAX_VAR Variation REAL
UNIT PERCENT
STEP 1.0
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XMMO_MORPH_COMPLETE_ACTIONS ActionsonMorphCompletion IN_EXCLUDE NUM_FLAGS
XMMO_MORPH_ADDACTION AddAction BUTTON  
XMMO_MORPH_GROUP Groups IN_EXCLUDE
NUM_FLAGS 2
INIT_STATE 3
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
IMAGE_02_ON 300000231
IMAGE_02_OFF 300000230

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Ommorph)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.XMMO_MORPH_ENABLED] = True
    obj[c4d.XMMO_MORPH_MODE] = c4d.MORPH_MODE_INDEP
    obj[c4d.XMMO_MORPH_OPERATION] = c4d.MORPH_OP_DELTA
    obj[c4d.XMMO_MORPH_DELTA] = 0.1
    obj[c4d.XMMO_MORPH_ABSOLUTE] = 0.1
    obj[c4d.XMMO_MORPH_TARGET_THRESHOLD] = 0.1
    obj[c4d.XMMO_MORPH_TARGET_CHANGE] = True
    obj[c4d.XMMO_MORPH_TARGET_INDEX] = 1
    obj[c4d.XMMO_MORPH_COMPLETE_SWITCHGEN] = True
    obj[c4d.XMMO_MORPH_MAX] = 0.1
    obj[c4d.XMMO_MORPH_MAX_VAR] = 0.1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetBool(c4d.XMMO_MORPH_ENABLED,True)
    bc.SetInt32(c4d.XMMO_MORPH_MODE,c4d.MORPH_MODE_INDEP)
    bc.SetInt32(c4d.XMMO_MORPH_OPERATION,c4d.MORPH_OP_DELTA)
    bc.SetFloat(c4d.XMMO_MORPH_DELTA,0.1)
    bc.SetFloat(c4d.XMMO_MORPH_ABSOLUTE,0.1)
    bc.SetFloat(c4d.XMMO_MORPH_TARGET_THRESHOLD,0.1)
    bc.SetBool(c4d.XMMO_MORPH_TARGET_CHANGE,True)
    bc.SetInt32(c4d.XMMO_MORPH_TARGET_INDEX,1)
    bc.SetBool(c4d.XMMO_MORPH_COMPLETE_SWITCHGEN,True)
    bc.SetFloat(c4d.XMMO_MORPH_MAX,0.1)
    bc.SetFloat(c4d.XMMO_MORPH_MAX_VAR,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/ommorph.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Ommorph);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(XMMO_MORPH_ENABLED),GeData(true),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_MODE),GeData(MORPH_MODE_INDEP),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_OPERATION),GeData(MORPH_OP_DELTA),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_DELTA),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_ABSOLUTE),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_TARGET_THRESHOLD),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_TARGET_CHANGE),GeData(true),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_TARGET_INDEX),GeData(1),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_COMPLETE_SWITCHGEN),GeData(true),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_MAX),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMO_MORPH_MAX_VAR),GeData(0.1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetBool(XMMO_MORPH_ENABLED,true);
    bc->SetInt32(XMMO_MORPH_MODE,MORPH_MODE_INDEP);
    bc->SetInt32(XMMO_MORPH_OPERATION,MORPH_OP_DELTA);
    bc->SetFloat(XMMO_MORPH_DELTA,0.1);
    bc->SetFloat(XMMO_MORPH_ABSOLUTE,0.1);
    bc->SetFloat(XMMO_MORPH_TARGET_THRESHOLD,0.1);
    bc->SetBool(XMMO_MORPH_TARGET_CHANGE,true);
    bc->SetInt32(XMMO_MORPH_TARGET_INDEX,1);
    bc->SetBool(XMMO_MORPH_COMPLETE_SWITCHGEN,true);
    bc->SetFloat(XMMO_MORPH_MAX,0.1);
    bc->SetFloat(XMMO_MORPH_MAX_VAR,0.1);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.XMMO_MORPH_ADDACTION)

C++

DescriptionCommand dc;
dc.id = DescID(XMMO_MORPH_ADDACTION);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);