Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oextrude

Oextrude

Attributes

Elements

ID UI Name Type Parameters Cycle
EXTRUDEOBJECT_DIRECTION Direction LONG ANIM
EXTRUDEOBJECT_DIRECTION_AUTO Auto
EXTRUDEOBJECT_DIRECTION_X X
EXTRUDEOBJECT_DIRECTION_Y Y
EXTRUDEOBJECT_DIRECTION_Z Z
EXTRUDEOBJECT_DIRECTION_CUSTOM Custom
EXTRUDEOBJECT_DIRECTION_ABSOLUTE Absolute
EXTRUDEOBJECT_EXTRUSIONOFFSET Offset REAL
UNIT METER
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
EXTRUDEOBJECT_MOVE Movement VECTOR UNIT
EXTRUDEOBJECT_SUB Subdivision LONG
MIN 1
MAX 4000
EXTRUDEOBJECT_ISOPARM IsoparmSubdivision LONG
MIN 3
MAX 4000
EXTRUDEOBJECT_FLIPNORMALS FlipNormals BOOL  
EXTRUDEOBJECT_HIERARCHIC Hierarchical BOOL  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oextrude)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.EXTRUDEOBJECT_DIRECTION] = c4d.EXTRUDEOBJECT_DIRECTION_AUTO
    obj[c4d.EXTRUDEOBJECT_EXTRUSIONOFFSET] = 0.1
    obj[c4d.EXTRUDEOBJECT_MOVE] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.EXTRUDEOBJECT_SUB] = 1
    obj[c4d.EXTRUDEOBJECT_ISOPARM] = 1
    obj[c4d.EXTRUDEOBJECT_FLIPNORMALS] = True
    obj[c4d.EXTRUDEOBJECT_HIERARCHIC] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetInt32(c4d.EXTRUDEOBJECT_DIRECTION,c4d.EXTRUDEOBJECT_DIRECTION_AUTO)
    bc.SetFloat(c4d.EXTRUDEOBJECT_EXTRUSIONOFFSET,0.1)
    bc.SetVector(c4d.EXTRUDEOBJECT_MOVE, c4d.Vector(1.0,1.0,1.0)
    bc.SetInt32(c4d.EXTRUDEOBJECT_SUB,1)
    bc.SetInt32(c4d.EXTRUDEOBJECT_ISOPARM,1)
    bc.SetBool(c4d.EXTRUDEOBJECT_FLIPNORMALS,True)
    bc.SetBool(c4d.EXTRUDEOBJECT_HIERARCHIC,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../c4dplugin/description/oextrude.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oextrude);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(EXTRUDEOBJECT_DIRECTION),GeData(EXTRUDEOBJECT_DIRECTION_AUTO),flags);
    pObject->SetParameter(DescID(EXTRUDEOBJECT_EXTRUSIONOFFSET),GeData(0.1),flags);
    pObject->SetParameter(DescID(EXTRUDEOBJECT_MOVE),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(EXTRUDEOBJECT_SUB),GeData(1),flags);
    pObject->SetParameter(DescID(EXTRUDEOBJECT_ISOPARM),GeData(1),flags);
    pObject->SetParameter(DescID(EXTRUDEOBJECT_FLIPNORMALS),GeData(true),flags);
    pObject->SetParameter(DescID(EXTRUDEOBJECT_HIERARCHIC),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetInt32(EXTRUDEOBJECT_DIRECTION,EXTRUDEOBJECT_DIRECTION_AUTO);
    bc->SetFloat(EXTRUDEOBJECT_EXTRUSIONOFFSET,0.1);
    bc->SetVector(EXTRUDEOBJECT_MOVE, c4d.Vector(1.0,1.0,1.0);
    bc->SetInt32(EXTRUDEOBJECT_SUB,1);
    bc->SetInt32(EXTRUDEOBJECT_ISOPARM,1);
    bc->SetBool(EXTRUDEOBJECT_FLIPNORMALS,true);
    bc->SetBool(EXTRUDEOBJECT_HIERARCHIC,true);
    pObject->Message(MSG_UPDATE);                                                      
}