Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oedelay

Oedelay

Attributes

  • ENGLISH NAME : Delay
  • NAME : Oedelay
  • INCLUDE : Obase
  • INCLUDE : Oedeformer_panel
  • PATH : mograph/description/oedelay.res
  • PLUGIN : mograph
  • MAXON online help (may not exist): OEDELAY

Elements

ID UI Name Type Parameters Cycle
MGDELAYEFFECTOR_STRENGTH Strength REAL
MIN 0.0
MAX 100.0
UNIT PERCENT
CUSTOMGUI REALSLIDER
MGDELAYEFFECTOR_SELECTION Selection STRING  
MGDELAYEFFECTOR_MODE Mode LONG  
MGDELAYEFFECTOR_MODE_EVEN Even
MGDELAYEFFECTOR_MODE_BLEND Blend
MGDELAYEFFECTOR_MODE_SPRING Spring
MGDELAYEFFECTOR_POSITION_ACTIVE Position BOOL  
MGDELAYEFFECTOR_SCALE_ACTIVE Scale BOOL  
MGDELAYEFFECTOR_ROTATION_ACTIVE Rotation BOOL  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oedelay)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.MGDELAYEFFECTOR_STRENGTH] = 0.1
    obj[c4d.MGDELAYEFFECTOR_SELECTION] = "Hello World"
    obj[c4d.MGDELAYEFFECTOR_MODE] = c4d.MGDELAYEFFECTOR_MODE_EVEN
    obj[c4d.MGDELAYEFFECTOR_POSITION_ACTIVE] = True
    obj[c4d.MGDELAYEFFECTOR_SCALE_ACTIVE] = True
    obj[c4d.MGDELAYEFFECTOR_ROTATION_ACTIVE] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.MGDELAYEFFECTOR_STRENGTH,0.1)
    bc.SetString(c4d.MGDELAYEFFECTOR_SELECTION,"Hello World")
    bc.SetInt32(c4d.MGDELAYEFFECTOR_MODE,c4d.MGDELAYEFFECTOR_MODE_EVEN)
    bc.SetBool(c4d.MGDELAYEFFECTOR_POSITION_ACTIVE,True)
    bc.SetBool(c4d.MGDELAYEFFECTOR_SCALE_ACTIVE,True)
    bc.SetBool(c4d.MGDELAYEFFECTOR_ROTATION_ACTIVE,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../mograph/description/oedelay.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oedelay);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(MGDELAYEFFECTOR_STRENGTH),GeData(0.1),flags);
    pObject->SetParameter(DescID(MGDELAYEFFECTOR_SELECTION),GeData("Hello World"),flags);
    pObject->SetParameter(DescID(MGDELAYEFFECTOR_MODE),GeData(MGDELAYEFFECTOR_MODE_EVEN),flags);
    pObject->SetParameter(DescID(MGDELAYEFFECTOR_POSITION_ACTIVE),GeData(true),flags);
    pObject->SetParameter(DescID(MGDELAYEFFECTOR_SCALE_ACTIVE),GeData(true),flags);
    pObject->SetParameter(DescID(MGDELAYEFFECTOR_ROTATION_ACTIVE),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(MGDELAYEFFECTOR_STRENGTH,0.1);
    bc->SetString(MGDELAYEFFECTOR_SELECTION,"Hello World");
    bc->SetInt32(MGDELAYEFFECTOR_MODE,MGDELAYEFFECTOR_MODE_EVEN);
    bc->SetBool(MGDELAYEFFECTOR_POSITION_ACTIVE,true);
    bc->SetBool(MGDELAYEFFECTOR_SCALE_ACTIVE,true);
    bc->SetBool(MGDELAYEFFECTOR_ROTATION_ACTIVE,true);
    pObject->Message(MSG_UPDATE);                                                      
}