Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for GVcollision

GVcollision

Attributes

  • ENGLISH NAME : CollisionOperator
  • NAME : GVcollision
  • INCLUDE : GVbase
  • PATH : expressiontag/description/gvcollision.res
  • PLUGIN : expressiontag
  • MAXON online help (may not exist): GVCOLLISION

Elements

ID UI Name Type Parameters Cycle
GV_COLLISION_TYPE CollisionType LONG  
GV_COLLISION_OPERATOR_TYPE_CUBE BoundingBox
GV_COLLISION_OPERATOR_TYPE_SPHERE Sphere
GV_COLLISION_OPERATOR_TYPE_POLYGON Object
GV_COLLISION_OPERATOR_TYPE_DISTANCE Distance
GV_COLLISION_OPERATOR_TYPE_TOLERANCE Tolerance
GV_COLLISION_USE_DEFORMED UseDeformedPoints BOOL  
GV_COLLISION_MODE MatrixMode LONG  
GV_COLLISION_OPERATOR_MODE_GLOBAL Global
GV_COLLISION_OPERATOR_MODE_LOCAL Local
GV_COLLISION_USE_HIERARCHY IncludeChildren BOOL  
GV_COLLISION_SELECTION1 SelectionTag1 LINK  
GV_COLLISION_SELECTION2 SelectionTag2 LINK  
GV_COLLISION_INPUT_OBJECT1 Object1 GVGENERALOBJECT
INPORT
STATICPORT
CREATEPORT
GV_COLLISION_INPUT_OBJECT2 Object2 GVGENERALOBJECT
INPORT
STATICPORT
CREATEPORT
GV_COLLISION_INPUT_TOLERANCE Tolerance REAL
INPORT
MIN 0
GV_COLLISION_OUTPUT Collision BOOL
OUTPORT
STATICPORT
CREATEPORT
GV_COLLISION_OUTPUT_DISTANCE Distance REAL OUTPORT
GV_COLLISION_OUTPUT_INDEX1 PolygonIndex1 LONG OUTPORT
GV_COLLISION_OUTPUT_INDEX2 PolygonIndex2 LONG OUTPORT
GV_COLLISION_OUTPUT_POINT1 Point1 VECTOR OUTPORT
GV_COLLISION_OUTPUT_POINT2 Point2 VECTOR OUTPORT