Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PRIM_COGWHEEL_INLAY_TYPE
Element Information
Sample Code
Example code for the id PRIM_COGWHEEL_INLAY_TYPE in Osplinecogwheel
Note that this is not the actual code from the Osplinecogwheel file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Osplinecogwheel.res)
LONG PRIM_COGWHEEL_INLAY_TYPE { CYCLE { PRIM_COGWHEEL_INLAY_TYPE_NONE; PRIM_COGWHEEL_INLAY_TYPE_SPOKES; PRIM_COGWHEEL_INLAY_TYPE_HOLES; PRIM_COGWHEEL_INLAY_TYPE_ARCHES; PRIM_COGWHEEL_INLAY_TYPE_WAVES; } }
Header File Code (Osplinecogwheel.h)
#ifndef OSPLINECOGWHEEL_H__ #define OSPLINECOGWHEEL_H__ enum { PRIM_COGWHEEL_INLAY_TYPE = 1000, //First ID should start at 1000 PRIM_COGWHEEL_INLAY_TYPE_NONE = 1, PRIM_COGWHEEL_INLAY_TYPE_SPOKES = 2, PRIM_COGWHEEL_INLAY_TYPE_HOLES = 3, PRIM_COGWHEEL_INLAY_TYPE_ARCHES = 4, PRIM_COGWHEEL_INLAY_TYPE_WAVES = 5, }; #endif // OSPLINECOGWHEEL_H__
String File Code (Osplinecogwheel.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PRIM_COGWHEEL_INLAY_TYPE "Type"; PRIM_COGWHEEL_INLAY_TYPE_NONE "None"; PRIM_COGWHEEL_INLAY_TYPE_SPOKES "Spokes"; PRIM_COGWHEEL_INLAY_TYPE_HOLES "Holes"; PRIM_COGWHEEL_INLAY_TYPE_ARCHES "Arches"; PRIM_COGWHEEL_INLAY_TYPE_WAVES "Waves"; }