Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_ST_OBJECT_SPLINE_TYPE
Element Information
Sample Code
Example code for the id ID_ST_OBJECT_SPLINE_TYPE in Osketch
Note that this is not the actual code from the Osketch file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Osketch.res)
LONG ID_ST_OBJECT_SPLINE_TYPE { CYCLE { ID_ST_OBJECT_SPLINE_TYPE_LINEAR; ID_ST_OBJECT_SPLINE_TYPE_CUBIC; ID_ST_OBJECT_SPLINE_TYPE_AKIMA; ID_ST_OBJECT_SPLINE_TYPE_BSPLINE; ID_ST_OBJECT_SPLINE_TYPE_BEZIER; } }
Header File Code (Osketch.h)
#ifndef OSKETCH_H__ #define OSKETCH_H__ enum { ID_ST_OBJECT_SPLINE_TYPE = 1000, //First ID should start at 1000 ID_ST_OBJECT_SPLINE_TYPE_LINEAR = 1, ID_ST_OBJECT_SPLINE_TYPE_CUBIC = 2, ID_ST_OBJECT_SPLINE_TYPE_AKIMA = 3, ID_ST_OBJECT_SPLINE_TYPE_BSPLINE = 4, ID_ST_OBJECT_SPLINE_TYPE_BEZIER = 5, }; #endif // OSKETCH_H__
String File Code (Osketch.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_ST_OBJECT_SPLINE_TYPE "Type"; ID_ST_OBJECT_SPLINE_TYPE_LINEAR "Linear"; ID_ST_OBJECT_SPLINE_TYPE_CUBIC "Cubic"; ID_ST_OBJECT_SPLINE_TYPE_AKIMA "Akima"; ID_ST_OBJECT_SPLINE_TYPE_BSPLINE "B-Spline"; ID_ST_OBJECT_SPLINE_TYPE_BEZIER "Bezier"; }